Ping Pong
Quack.js provides three options for reading in user input, slash commands, events, and triggers. Also, the events are expanded from Discord.js' base events utilizing the discord-logs package.
Slash Command
Slash commands are a handy feature of Discord, they provide an easy-to-use UI and awesome development features.
export default (Quack) => {
Quack.CreateCommand({
name: 'ping', // the name of the slash command
description: 'Ping', // the description of the slash command
permission: 'everyone', // the permission of the slash command,
// if set to everyone then anyone can run it.
// It can be set to a role id for specific role
// use (make sure to set the defaultPermissions
// as well).
guilds: ['728269506710995034'], // the guilds which the slash command
// will be added to. If none are added,
// then it's a global command.
execute(interaction) {
interaction.reply('pong!')
}
})
}
And boom, you added your first slash command!
Events
Another way to create ping functionality is via events. You can simply do this y creating a messageCreate event, for example.
export default (Quack) => {
Quack.CreateEvent({
name: 'messageCreate',
execute(client, message) {
if (message.content.startsWith('ping')) {
message.reply('pong')
}
}
})
}
Triggers
Triggers are a handy little tool. If a regex or a normal string is met, the trigger will fire and you are able to perform an action.
export default (Quack) => {
Quack.CreateTrigger({
name: 'ping',
trigger: 'ping',
execute(client, message) {
message.reply('pong')
},
})
}
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